Gamification and Escape Games
Since we were young we are used to use games and exploration as a transversal method to learning. With it we laughed, we cried, we got annoyed, but above all we have learned. Nowadays, with technology, passing on information through games is at everyone’s reach in all environments of society, both recreational and non-recreational. The use of games on non-recreational situations is not new, but the exponential growth of video games in the last years has aroused interest around several areas of human activity such as communication, psychology, education, health or productivity trying to understand the success of games. Its application on non-recreational uses is also being object of study. Gamification is the term chosen to define this trend.
What is Gamification
Gamification is the use of game methodologies in non-ludic environment and applications aiming to boost motivation, focus, effort, engagement and other positive values common to all games. It is a new and powerful strategy to motivate groups of people.
To summarize it, gamification is the use of game´s techniques to get people to achieve goals different to the game´s itself. A correct use of gamification strategy allows the community to participate dynamically and proactively in tasks that usually requires an effort.
To define the use of gamification, there is an array of strategies to take in consideration which will help to define its use. Gamification lies on the mechanics and dynamics of games.
The mechanics of games are the actions, behaviours, techniques and control mechanism used to convert a game into an activity. Join them all and get an attractive experience easily engaging. Applying game´s mechanics to non-recreational tasks gives it an higher attraction and motivation to the subject in question and helps to increase players’ commitment by achieving different objectives. The purpose of all this is to get recognition from the community.
To get players to achieve the determined goals in a precise and complete way, tools and softwares are used to seek higher motivation of users.
Examples of game´s mechanics:
Scores, levels, prizes, virtual goods, rankings, missions or challenges.
On the other hand, the dynamics of games is the result we want to get from users. Dynamics of games are human needs and concerns that motivate people which are universal, timeless, cross demographic, cultures and genres.
Examples of game´s dynamics :
Reward, status, achievement, expression (self-expression), competition, altruism, collaborative work.
This kind of gamification strategies is gaining ground in the learning methodologies due to its playful nature, which facilitates knowledge in a more fun way generating a positive experience in the user, which makes it possible to apply successfully in numerous sectors other than education.
Areas of Gamification
The use of games on the educational field is determined by the gratitude obtained when is recognized that the ambition of gamification is not only entertainment but to trigger in students a series of mechanisms based on learning, motivation, reasoning , concentration, problem solving, teamwork, commitment, reflection, empathy, effort, etc., hence the importance of implying this technique in education. To bring gamification to your classroom you just need to follow this 6 steps:
Though it is a very attractive technique for educational use, it is not only applied in this field, but also a strategy currently used in many other sectors such as marketing or communication. In this sectors, a user-product connection is established through apps or social networks that develop game techniques that generate greater commitment, loyalty, closeness and consumer participation.
These game methods can be developed through numerous tools in addition to those previously mentioned such as online content creation platforms, but currently there is a technique that is breaking through, the Escape Games.
Key factor of Escape Games
Escape Games are games based on the development of mental abilities, where both children and adults must solve the enigmas or problems. A story is presented, in which the user must use all its intellectual, creative and reasoning abilities to complete the plot.
Once you understand what it gamification and Escape Games you will ask yourself: How do I create an Escape Game to sell my product or to approach an educational content?
Well it is a very easy question to answer to. At Genial.ly we have created several templates with different themes in which users can develop their own Escapes Games. Templates with different scenarios so that you can choose the context that best suits.
To get and be able to edit these templates go to Genial.ly (log in if you are already registered or register yourself in case you are not), click “create Genially” and then access to “Game” category. If you have any doubts please contact us at email@example.com or through online chat in our platform and we will help you with everything you need 😉
Here are some examples:
Terror Escape Game
Mystery Escape Game
Space Escape Game
So if you want to join the stream of “Gamification” and develop your own content in an attractive way through games, you just have to enter in Genial.ly and you will find the inspiration you need to gamify your content and elaborate your own Escape Game.
Try our Escape Game templates and rest assured that your content will be more attractive and innovative than ever!